I am a Web kit development student that is motivated, hardworking, and knowledable.
Intro
I am a student at Lambda School learning Full Stack Web Development. I am skilled in Html, CSS, Js, C++, Python, PHP, C#, and many other langues. I have a large math background and am very good at linear algebra in both the 2d and 3d spaces. Make sure to check out some of my work that I have done here at Lambda.
I have been programing for 10+ years and enjoy oop. I enjoy C++ coding the most and have a good understanding of memory management, type-casting, templates, and verdaic (functions and templates). I have a good understanding of GLSL, openGL, and SDL, and have worked on many projects using these libraries. I also have worked with both Unreal and Unity extenively, and can program both in 2d space and 3d worlds.
Super Volito is a hovercraft racing game, with tight racing controls and realistic hover physics. On a team of four, helped develop a full working mock-up game prototype in a year. Visit the discord for images of the full prototype. The demo is a single map version of the game, focusing on mostly showing off the raw game mechanics of the prototype, using Unreal’s html5 emscripten plugin.
Using Voronoi graphs, created a land generation algorithm with a heavy focus on well formed coastal regions, constrained regions, and well layout out topology. In this project I worked from various sources, papers and theoretical ideas, to generate a graph which randomly defined regions with varying height temperature and moisture stats. Later I integrated this code into an asynchronous (both threaded and event stack) in both unity (c#) and canvas (js).
While at Lambda School, I work on a team to build a MUD (multiplayer real-time virtual world). We were given one week to generate a game with multiplayer connections, chat, and authorization, in Django (Python) back end, and React (JS) front end. I helped deliver a random map generator (see demo) and a front end render (using canvas). The Demo shows off the algorithm that generates the room based tile grid system in the game.
Worked on building a backend from a csv db file of spanish conjugations. Created a robust back end and supported the front end developers with various features like authorization check, random word allocation (based on user settings), and server side validation. Also Created endpoints for tracking meta data of correct and incorrect words which reset daily using chronos commands.
A market stands app that looked to connect market owners with vendors, in an easy clean and simple app. Allowing for allocation of various types of booths, and payment. I helped set up the core redux and redux based form validation (redux-forms), along with setting up transitions and built styling to a UX mockup sheet.
Click in the window To move around with WASD, zoom in and out with Q and E.
Hold Shift to Move Faster. Click Esc to regain control of your mouse.
Dungeon Path Generator
Controls
Click in the window To move around with WASD, zoom in and out with Q and E.
Hold Shift to Move Faster. Click Esc to regain control of your mouse.
Elements
Text
This is bold and this is strong. This is italic and this is emphasized.
This is superscript text and this is subscript text.
This is underlined and this is code: for (;;) { ... }. Finally, this is a link.
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Blockquote
Fringilla nisl. Donec accumsan interdum nisi, quis tincidunt felis sagittis eget tempus euismod. Vestibulum ante ipsum primis in faucibus vestibulum. Blandit adipiscing eu felis iaculis volutpat ac adipiscing accumsan faucibus. Vestibulum ante ipsum primis in faucibus lorem ipsum dolor sit amet nullam adipiscing eu felis.
Preformatted
i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';